Ratnicians - Having gone feral and vegetarian since Crash of the Titans, they now work for Doctor N.They happily reunite with Crunch and Coco, and decide not to clean up any of the mess that's now piled up in their front yard. Cortex escapes in an escape pod, leaving Crash and Aku Aku stranded. Brio's mutagen, Cortex transforms himself into a mutant to fight Crash one-on-one, but is defeated when Crash jacks him and initiates the station's self-destruct. Gin, Nina, Uka Uka) and piece together the story of the NV's creation.Įventually, they discover the source of the helmets in Cortex's space station, and there confront the doctor himself. They must also track down old enemies that Cortex has either betrayed or abandoned ( N. Crash and Aku Aku must travel to various locales and settlements across Wumpa Island to save Coco, Crunch, and the various mutants they encounter along the way. Coco and Crunch are obsessed, however, and before long the devices turn them into slavering beasts. The bandicoots also receive these helmets, though Crash and Aku Aku are unimpressed (Crash's malfunctions, and Aku Aku's doesn't fit).
It is advertised as a personal assistant and entertainment system, and soon arrives at the door of every Wumpa Island inhabitant free of charge. Cortex realizes the marketability of the device and has it mass-produced. Brio, who has invented the NV: a virtual-reality headset powered by bad mojo that transforms the wearer into a mindless, bloodthirsty creature. Neo Cortex reconciles with his old colleague, Dr.
Some time after the events of the previous game, Dr. Completing the game's story also unlocks minigame rounds to test Crash's combat skills. Scattered throughout the map are Voodoo dolls, which unlock the game's concept art, and health upgrades. Rather than having twenty linear platforming levels to complete in sequence, Mind Over Mutant features eight distinct locations for Crash to explore and travel between as the story progresses. Special, stronger variants of the mutants called Heroes can be encountered and jacked later in the game.Īs a whole, the style of the game is much more open than most previous instalments. Each one now has the ability to jump, and many of the returning mutants have gained new attacks. Most mutants from the previous game return, and a few new ones have been added. In addition, Crash can now put a non-boss mutant in storage ("pocketing"), and can switch between his current and pocketed mutant at any time. Crash can "level up" a maximum of twenty times mutants, only five. He can also still earn attack upgrades by collecting mojo, but unlike before, each species of mutant Crash controls has their own unique mojo counters and levelling system as well. Crash still has the ability to "jack" enemies (called mutants or sometimes titans) by defeating them in close-range combat and riding on their backs. It's not the platformer out there for sure, but it's really good for the genre.As a follow-up to Crash of the Titans, Crash: Mind Over Mutant uses many of the same mechanics of that game, with a few changes. I bough this game on sale because I wasn't sure if I would like it but I definetely enjoyed it a lot. The game though is challenging, especially in the last levels of the game. The performance and visuals on PS5 are just astonishing. Also, the game has funny characters, and stunning visuals. Also, they have added an indicator below Crash for you to know where he is when he is airborne minimizing the depth problem which was really annoying in the trilogy. The best change is: the enhanced controls. Crash 4 is a really good platformer which is incredibly better than it's predecessors and even better on PS5. After playing the mediocre N.Sane Trilogy (they are obviously aged games now, despite the hits they used to be), you can feel the huge After playing the mediocre N.Sane Trilogy (they are obviously aged games now, despite the hits they used to be), you can feel the huge improvement on this one.